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Retrato cinematográfico de Tom (Tom y Jerry) como personaje 3D de nivel AAA: pelaje gris azulado hebra a hebra, ojos amarillo verdosos húmedos, bigotes definidos, orejas con translucidez, luz de estudio y fondo neutro con bokeh. Misma receta que el retrato de Bob Esponja, llevada al extremo del detalle.

Create an ultra-hyperrealistic super portrait of Tom from Tom and Jerry, reimagined as an extraordinarily detailed premium 3D character while preserving his instantly recognizable iconic design, proportions, personality, and facial features. Frame him in a cinematic close-up or medium close-up portrait, facing the camera with his signature expression: clever, slightly mischievous, proud, expressive, and full of attitude. He must remain unmistakably Tom from Tom and Jerry, but rendered with the physical realism, material richness, and extreme micro-detail intensity of an elite Octane Render / Unreal Engine 5 cinematic character, pushed to an almost excessive level of realism. His body should feel like a real living cat, with heavily exaggerated tactile realism and extreme biological surface detail. His grey-blue fur must display ultra-dense strand-level detail: thousands of individually readable hairs, visible guard hairs, dense underfur, subtle clumping, delicate flyaway hairs, fine strand variation, natural color shifts, tiny irregularities, and realistic depth throughout the coat. Push the fur realism to the extreme so it feels almost touchable — soft, dense, slightly fluffy, and highly dimensional, as if captured with a macro cinema lens. The fur should never look smooth, plastic, or simplified; it must feel richly layered and almost obsessively detailed. His white muzzle, cheeks, chest fur, and inner facial fur should show even more visible softness and micro-detail, with subtle strand separation, soft transitions, tiny shadow pockets between hair clusters, and realistic light scattering through individual hairs. Add faint natural asymmetry and tiny imperfections so the fur feels alive and physically believable. His face should be rendered with extreme hyperreal detail while preserving Tom's iconic look. His eyes must have Tom's recognizable yellow-green / greenish-yellow irises, highly expressive and intensely realistic, with glossy wet corneas, dimensional iris fibers, subtle veins, micro-reflections, realistic pupil depth, moist tear lines, and accurate specular response. Preserve his recognizable eye shape and mischievous expression. His nose should have a believable feline texture with subtle moisture, tiny pores, soft specular highlights, and realistic organic surface variation. His whiskers should be individually defined, slightly irregular, naturally curved, and highly visible, with delicate root placement and realistic thickness variation. His eyebrows, cheeks, mouth area, and ears should all carry strong tactile definition and premium surface realism. His ears should show ultra-fine fur detail on the outside and softer, thinner fur inside, with subtle translucency, delicate skin texture beneath sparse hair, soft pinkish tones, and realistic light transmission. His facial expression should feel animated and characterful, but the rendering must remain deeply grounded in photoreal material realism. Use cinematic studio lighting with a sculpted soft key light, subtle fill, elegant rim lighting, and highly controlled reflections. The lighting should enhance every individual strand of fur, every whisker, every glossy eye reflection, and every subtle material transition. Add a refined minimal background, softly blurred and cinematic, with shallow depth of field and beautiful bokeh. A subtle neutral, warm grey, or softly desaturated studio backdrop is ideal so Tom remains the full focus. Push the rendering quality to the extreme: AAA character render, ultra-photorealistic, physically based rendering, path tracing, global illumination, ray-traced reflections, strand-based fur rendering, advanced subsurface scattering, micro-displacement, high-frequency surface detail, realistic moisture response, filmic dynamic range, premium color grading, extreme tactile realism, Octane Render quality, Unreal Engine 5 quality, 8K-level detail, macro portrait fidelity. The final image should feel like a high-budget live-action CGI character portrait photographed with a cinema camera and an ultra-sharp macro portrait lens, visually striking, tactile, sophisticated, and almost excessively realistic, with very exaggerated, highly realistic fur and facial textures that make Tom feel incredibly alive. Avoid: simple cartoon rendering, flat 2D illustration, smooth plastic fur, cheap CGI, toy-like materials, low-poly geometry, excessive deformation, generic realistic cat anatomy that loses Tom's character identity, blurry whiskers, blurry facial features, oversaturated colors, excessive background clutter, low detail, or artificial-looking lighting.


