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Reframe this concept as: convert to hyper-lifelike 3D CGI collectible figurine render. Physically-based rendering, octane render quality. Preserve the original character visual design, pose, and outfit exactly. Transform all surfaces into real-world materials: fabric with visible weave and drape, metal with wear, scratches and oxidation, synthetic matte skin. Pure white studio backdrop, polished seamless white backdrop, gentle diffused illumination with delicate rim light. No cel shading, no toon rendering. High-end statue/collectible photography aesthetic. Ultra finely detailed, 8K. Fix and reconstruct all hands and fingers with correct anatomy: natural finger count, proper joint articulation, lifelike proportions, no fused or melted digits. Remove all 2D artifacts, compression glitches, and Midjourney inconsistencies. Ensure full anatomical coherence across the entire figure: symmetrical features, polished silhouette, no suspended elements, no distorted limbs, no duplicated body parts. Hyper-finely detailed hair simulation: individual strand rendering, lifelike hair clumping, natural flow and gravity, visible scalp at roots, micro flyaways, SSS translucency on hair tips. Every surface pushed to maximum realism: pore-level skin texture, fabric fiber micro-detail, specular highlights on every material, depth in shadows


