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Reframe this concept as: eye-level straight-on view, looking directly into a hyper-lively 3D layered paper cut-out diorama. Pokéball red and white, Pikachu yellow, sky blue and grass green accents, extremely high saturation, PHYSICAL PAPER LAYERS clearly visible with hard cut edges and thick paper cross-sections at every depth plane. Maximalist layout, crowded Pokémon world scene — layered Pokémon Center and gym architecture receding through all depth planes, Pikachu as main figure mid-thunderbolt on foreground layer, dozens of signature Pokémon — Charizard, Gengar, Eevee, Snorlax, Mewtwo — each inhabiting separate depth planes, trainer Ash and rivals threading between battle layers, Pokéball burst effects frozen mid-release across all planes, tall grass and route pathways between habitat layers, legendary Pokémon silhouettes in remote backdrop layers, scattered Pokéballs, badges and berry items crowding the lively foreground. Soft single-direction studio illumination creating deep drop shadows between every physical paper layer, matte paper texture throughout, NO glow, NO gentle edges, NO volumetric illumination, octane render, 8k, polished details --ar 3:4

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